Kor (Dungeons & Dragons)

Kor
Game background
Title(s) The Venerable
Old Kor
Home plane Unknown
Power level Unknown (Great God)
Alignment N/A
Portfolio Wisdom
Superior None
Design details

In the Dungeons & Dragons fantasy roleplaying game Kor is the fictional god of wisdom in the Al-Qadim campaign setting which is set within the Forgotten Realms campaign setting.

Contents

Publication history

Advanced Dungeons & Dragons 2nd edition (1989-1999)

Kor was introduced in the Land of Fate set (1992).[1]

Description

In the Land of Fate box set he is described as one of the so-called eight Great Gods of the fictional continent of Zakhara and as preaching, that wisdom stems from age, and wisdom brings strength.[2] Kor's symbol is a sunburst.[2]

The setting depicts Kor as an old and grey-haired but strong man, whose advice is sought by gods and mortals alike.[2] Like other Zakharan gods, he is above such concerns as alignment, as wisdom may be sought by an altruistic healer as well as by an evil leader of holy slayers.[3] His faith places value in stability, order and tradition. Seeking the advice of one's elders and learning from one's mistakes are very important to his followers.[2]

Old Kor is mainly venerated by ethoists. Centers of his worship are the fictional cities of Dihliz, Hawa, Huzuz, Jumlat, Liham, Muluk, Qadib, Rog'osto, Umara and Wasat.[2]

References

  1. ^ Grubb, Jeff with Andria Hayday. Land of Fate (TSR, 1992)
  2. ^ a b c d e Grubb, Jeff with Andria Hayday (1992). Al-Qadim Land of Fate Adventurer's Guide to Zakhara p. 50. TSR. ISBN 1-56076-329-9. 
  3. ^ Grubb, Jeff with Andria Hayday (1992). Al-Qadim Land of Fate Adventurer's Guide to Zakhara p. 45,46. TSR. ISBN 1-56076-329-9.